Million Girls Moonshot

Engage one million girls in engineering practices: that’s the goal of the Million Girls Moonshot. The Network for Youth Success is proud to partner with STEM Next Opportunity Fund and the Charles Stewart Mott Foundation to bring engineering design practices to more children and youth across New York State. This national initiative features resources and partners from across the country to help our communities reach more girls and youth by opening opportunities to do engineering design, meet role models, and participate in groups that support STEAM learning.

Resources for Youth Programs

Techbridge Girls is focused on one thing – re-engineering STEM education so girls are inspired and prepared to persist toward their STEM aspirations.

Girls Who Code is on a mission to close the gender gap in technology and to change the image of what a programmer looks like and does. They provide activities and projects to engage young people in computational thinking. Please be sure to list New York State Network for Youth Success as your Community Partner on your application for exclusive benefits like extra support, swag and more!

IF/THEN Collection is a digital asset library of women STEM innovators, for educational and other noncommercial use.

Fab Fems connects girls and young women with mentors who are professionals in a variety of fields.

SciGirls Strategies are evidence-based strategies for engaging youth in STEAM learning. SciGirls Connect has resources on STEM activity and concepts emerging from the PBS-TV show SciGirls.

Afterschool Science Plus is an inquiry-based science program for use in afterschool centers serving students 6 to 14 years of age. The program’s Activity Guide consists of 11 core activities that focus on physical science and literacy-through-science, using simple materials that are low cost or free, readily available and culturally relevant.

Afterschool Math Plus is an evidence-based program that provides fun, real-world mathematics activities for students in grades 3 through 8. Materials include an implementation guide and activity guides designed around four thematic units that engage young people.

Upcoming workshops on STEAM and other topics can be found at our Events page.